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About

Me

Always learning, 
Improving one step at a time

Hello there! My name is Scott Hoffman.

I'm a video game developer who mostly works with Unity and C#, and completed a Game Design diploma through courses at Vancouver Film School.
I graduated with awards for "Best Game Design Document", "Best 2D game", and "Excellence in code".

 

Our final project was titled"IVy" which you can find more about here. Since then I have also participated in several game jams such as the Ludum Dare and Global Game Jam, those and other personal projects can be found here.

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Primary Strengths:

  • Unity 3D

  • C#

  • Game Design (Primarily mechanics and level design)

  • AI systems

 

Other Skills:

  • Managing small teams

  • Explaining difficult concepts

  • Hard surface modeling

  • Problem-Solving

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Want to know more...?

Class Projects

Projects I worked on in school

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Mitch Crystal II, A 1980's styled hack and slash. Winner of the "Best 2D Game" award.  

(VFS project 2018)

  • A.I. Design

  • Combo System

  • Level Generation

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IVy, A third person shooter boss fight with multiple phases.

(VFS Final Project 2018)

  • A.I Design

  • Mechanics Design

  • Character Controller

Pro

Independent work

Game jam submissions
and other projects

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DigDig, an arcade miner made for the 48th Ludum Dare Game Jam

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  • Focused on polish

  • 48 hour time constraint

  • Perlin noise terrain generation

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Card Coded, a card based platformer made for the 41st Ludem Dare Game Jam

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  • Solo Creation

  • 48 hour time constraint
  • Time/Scope management
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A backrooms inspired prototype with a procedurally generated random maze

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  • Generates infinite connecting rooms around the player

  • AStar path finding for enemies to navigate

  • Highly adjustable and varied room sizes

©2023 by Scott Hoffman

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